Thanks for the info, Kyoma. Since all I am trying to do is to associate a quest Id with its description, as in this example,
Code:
local gameQuests = {
[30] = "Dark Brotherhood Assassination",
[31] = "TM01_OUTOFDATE",
[35] = "Example Strings",
[41] = "Thieving from Thieves",
[45] = "Aldcroft Manor",
...
}
I am thinking that iterating through a for loop, using the iterator value for a pseudo-completed quest Id should get the job done... maybe. If I don't get the quest name back, the Id is not valid... What do you think?