Originally Posted by mattmillus
Has anyone else noticed such things?
|
Yes.
Been there, done that.
Lua Code:
function Battlelog.CombatStateChange(eventCode, inCombat)
if inCombat == true then
EVENT_MANAGER:RegisterForEvent("Battlelog", EVENT_COMBAT_EVENT, Battlelog.ProcessEvent)
else
zo_callLater(Battlelog.UnregisterCombat, 500)
end
end