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05/18/22, 01:11 PM   #4
Sharlikran
 
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Join Date: Apr 2014
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So as mentioned in the thread creating a mod that forces that information to load (because it is heavy on the server) has a chance of resulting in the server gurus going crazy and preventing mods from accessing it altogether.

So while I don't use those features Masteroshi430 mentioned that their mod would try not to cause that to load until after a user uses the menu and the information loads. Hopefully that's how it is working.

If the information you want to display with your new mod is already on the screen after someone opens the campaign menu then why make a mod to display it prior to opening the menu that could lead to not being able to access the information at all.

Just some thoughts. I am of the opinion that when something has the potential to cause the server gurus grief, don't do it.

If your new mod could display a message that the information will be available after they have used the campaign menu then set that expectation. That way anyone using it would know it won't show up on login and only after they are in a campaign.

Last edited by Sharlikran : 05/18/22 at 01:27 PM.
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