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02/13/19, 02:33 AM   #21
OlafVeschiy
Join Date: Feb 2019
Posts: 18
Originally Posted by Laicus View Post
This is no longer necessary, the problem has long been solved, the code works perfectly:
ZO_MapPin0:SetHidden(true)
ZO_MapPin0.SetHidden = function()
end
Which of mod can I download to use this?
after this
Originally Posted by Dolgubon View Post
Personally, I prefer this snippet of code to messing with textures:
ZO_MapPin0:SetHidden(true) ZO_MapPin0.SetHidden = function() end
and this
Originally Posted by votan View Post
for Votan's Map Pin Colors I still have flash in first 1-2 seconds(and see litle white point), when open map.

Originally Posted by Laicus View Post
Zoom removed using Map tools, in the ZoomLimit.lua file, though not entirely correct, to stop zooming, you need to change the map view at least once (for example, go to the region map from the cave map).
Which of mod can I download to use this?

Originally Posted by Laicus View Post
The ability to turn off the exact target indicator in the interior is simply necessary, without it, many quests, compared to the same original Morrowind, remain very stupid, and in order to make them a little more exciting, you have to constantly climb into the PinKiller settings and disable the target pointer on the map, this is not very convenient, and without a pointer in exteriors, with such a bad description of quests, the goal is often impossible to find.
I cope with this, you just need to carefully read the all text of the dialogue and mark all the found places when traveling

Last edited by OlafVeschiy : 02/13/19 at 02:42 AM.
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