Originally Posted by Laicus
This is no longer necessary, the problem has long been solved, the code works perfectly:
ZO_MapPin0:SetHidden(true)
ZO_MapPin0.SetHidden = function()
end
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Which of mod can I download to use this?
after this
Originally Posted by Dolgubon
Personally, I prefer this snippet of code to messing with textures:
ZO_MapPin0:SetHidden(true) ZO_MapPin0.SetHidden = function() end
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and this
Originally Posted by votan
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for Votan's Map Pin Colors I still have flash in first 1-2 seconds(and see litle white point), when open map.
Originally Posted by Laicus
Zoom removed using Map tools, in the ZoomLimit.lua file, though not entirely correct, to stop zooming, you need to change the map view at least once (for example, go to the region map from the cave map).
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Which of mod can I download to use this?
Originally Posted by Laicus
The ability to turn off the exact target indicator in the interior is simply necessary, without it, many quests, compared to the same original Morrowind, remain very stupid, and in order to make them a little more exciting, you have to constantly climb into the PinKiller settings and disable the target pointer on the map, this is not very convenient, and without a pointer in exteriors, with such a bad description of quests, the goal is often impossible to find.
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I cope with this, you just need to carefully read the all text of the dialogue and mark all the found places when traveling