I assume you mean the white unwavering on the health bar?
if so, there is several ways to disable it. The first is to replace the texture using redirectTexture or making them transparent with setAlpha, the second is to 'disable' the function by overriding it with an empty function.
For reference, the textures are in unitattributevisualizer/
- attributebar_dynamic_increasedpowerglow.dds
- targetbar_dynamic_increasedpowerglow.dds
and the function that initializes it is ZO_UnitVisualizer_UnwaveringModule:InitializeBarValues() in unitattributevisualizer/modules/unwavering.lua, which could be replaced with
Code:
function ZO_UnitVisualizer_UnwaveringModule:InitializeBarValues()
return
end
which one is better, i dont know though