Originally Posted by ExoY
If you tried it withing CCA, can you send the code snipped for that specific ability?
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Lua Code:
elseif (result == ACTION_RESULT_EFFECT_GAINED and targetType == COMBAT_UNIT_TYPE_PLAYER and abilityId == CombatAlertsData.dsr.cinderShot) then
LCA.PlaySounds("FRIEND_INVITE_RECEIVED", 4, 125, "FRIEND_INVITE_RECEIVED", 3, 125, "FRIEND_INVITE_RECEIVED", 2)
CombatAlerts.Alert("DO NOT MOVE", GetAbilityName(CombatAlertsData.dsr.cinderShot), 0xFF3333FF)
As I am not a dev, I just added a line for the alert under the sound alert that already exists