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01/16/19, 08:08 PM   #7
Dolgubon
 
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Join Date: Jan 2016
Posts: 409
Personally, I prefer this snippet of code to messing with textures:
ZO_MapPin0:SetHidden(true) ZO_MapPin0.SetHidden = function() end


This first hides the marker. Then, it deletes the function to make it visible again.

It's maybe not 100% robust because I don't know if ZO_MapPin0 is always the player arrow, but seems like it is with my quick check.

Put it in the initialized function of any addon, and it should work (or do it in chat by doing /script before it)

You could do something similar with the quest markers.
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