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09/12/18, 03:21 PM   #8
Tonyleila
 
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AddOn Author - Click to view addons
Join Date: Mar 2014
Posts: 288
Originally Posted by Baertram View Post
Thanks.
I'm not going to try it for a day as if the UI is not accessible then I need to know how to reprouce it "each time" so I can add debug messages and check "before"
The problem with the bug is every time it happens I can't simply disable an addon to test what causes it, because it locks up the ESC menu even after a reload I have to /logout. I got this errors but have to do some more testing how i got them..

Code:
user:/AddOns/InventoryGridView/util.lua:90: attempt to index a nil value
stack traceback:
user:/AddOns/InventoryGridView/util.lua:90: in function 'ReshapeSlot'
user:/AddOns/InventoryGridView/util.lua:193: in function 'util.ReshapeSlots'
user:/AddOns/InventoryGridView/adapter.lua:450: in function 'adapter.ScrollController'
EsoUI/Libraries/Utility/ZO_Hook.lua:19: in function 'ZO_ScrollList_UpdateScroll'
user:/AddOns/InventoryGridView/main.lua:46: in function 'onFragmentShowing'
user:/AddOns/InventoryGridView/main.lua:59: in function 'onFragmentStateChange'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:111: in function 'ZO_SceneFragment:SetState'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:129: in function 'ZO_SceneFragment:ShouldBeShown'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:195: in function 'ZO_SceneFragment:Refresh'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:320: in function 'ZO_Scene:RefreshFragmentsHelper'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:328: in function 'ZO_Scene:RefreshFragments'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:283: in function 'ZO_Scene:SetState'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:161: in function 'ZO_SceneManager_Base:ShowScene'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:282: in function 'ZO_SceneManager_Leader:ShowScene'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:265: in function 'ZO_SceneManager_Leader:Show'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:176: in function 'ZO_SceneManager_Base:ShowBaseScene'
EsoUI/Ingame/Scenes/IngameSceneManager.lua:268: in function 'ZO_IngameSceneManager:OnLoadingScreenDropped'
EsoUI/Ingame/Scenes/IngameSceneManager.lua:30: in function '(anonymous)'
Code:
EsoUI/Ingame/Inventory/Inventory.lua:666: attempt to index a nil value
stack traceback:
EsoUI/Ingame/Inventory/Inventory.lua:666: in function 'callback'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:111: in function 'ZO_SceneFragment:SetState'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:129: in function 'ZO_SceneFragment:ShouldBeShown'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:195: in function 'ZO_SceneFragment:Refresh'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:320: in function 'ZO_Scene:RefreshFragmentsHelper'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:328: in function 'ZO_Scene:RefreshFragments'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:237: in function 'ZO_SceneManager_Leader:Show'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:176: in function 'ZO_SceneManager_Base:ShowBaseScene'
EsoUI/Ingame/Scenes/IngameSceneManager.lua:557: in function 'ZO_IngameSceneManager:OnToggleGameMenuBinding'
EsoUI/Ingame/Scenes/IngameSceneManager.lua:592: in function 'ZO_SceneManager_ToggleGameMenuBinding'
:1: in function '(main chunk)'

EsoUI/Ingame/Inventory/Inventory.lua:1482: attempt to index a nil value
stack traceback:
EsoUI/Ingame/Inventory/Inventory.lua:1482: in function 'ZO_InventoryManager:UpdateList'
EsoUI/Ingame/Inventory/Inventory.lua:1561: in function 'ZO_InventoryManager:LayoutInventoryItems'
EsoUI/Ingame/Inventory/Inventory.lua:1529: in function 'ZO_InventoryManager:RefreshAllInventorySlots'
EsoUI/Ingame/Inventory/Inventory.lua:827: in function 'OnPlayerActivated'

OK i can say its not AdvancedFilters

Last edited by Tonyleila : 09/12/18 at 04:46 PM.
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