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07/11/23, 11:29 PM   #14
Masteroshi430
 
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Join Date: Dec 2020
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Originally Posted by Anthonysc View Post
So the new

"GetNumKillLocationAllianceKills" function would seem to be related to the patch note, correct? In that it is able to return how many deaths occured of each alliance?

Code:
* GetNumKillLocationAllianceKills(*luaindex* _index_, *[Alliance|#Alliance]* _alliance_)
** _Returns:_ *integer* _numKills_
Is the luaindex used the same as used for GetKillLocationPinInfo returned by looping over GetNumKillLocations?

I would suspect that it would be, but seemed reasonable to check.
So we use to iterate GetKillLocationPinInfo(*luaindex* _index_) with GetNumKillLocations() to get pintype and X Y coordinates of the pin, according to pintype we will use GetNumKillLocationAllianceKills(*luaindex* _index_, *[Alliance|#Alliance]* _alliance_) ?

it looks like EVENT_PVP_KILL_FEED_DEATH is feeding GetNumKillLocationAllianceKills does anybody knows how many kills per alliance per location is needed to be considered a kill location?
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