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11/30/22, 01:09 AM   #8
Octopuss
 
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Join Date: Jul 2017
Posts: 176
Ugh, my brain wires for searching first really don't work this year, do they? Normally I google stuff up-front, but when it comes to more special things, the concept of search feature somehow competely escapes me


I'm not sure I understand though: the game consists of tens of GBs and that stuff loads in matter of seconds. How can few tens of MBs worth of savedvars make an impact? I mean, unless the LUA code is extremely inefficient, writes everything at once repeatedly etc...

Btw in the case of LibDebugLogger, I wasn't able to figure out how to make it stop writing anything. There doesn't seem to be an option for that unfortunately. I guess it adds up. If I delete the file, it gets recreated and grows up to few hundreds of kBs each session.
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