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08/14/15, 11:19 AM   #6
votan
 
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Join Date: Oct 2014
Posts: 577
Originally Posted by haggen View Post
@merlight and @votan thank you so much, you already have given me enough to chew on for days!

One question though; when developing an add-on with a form-like GUI, should I use an existing scene or scene fragment or should it reside in its own ? And why ?
For example: In Potion Maker you have a new scene to fade/hide all other elements (if outside crafting station) I reuse the right background fragment, which is the same as at the crafting station or inventory.
It may also helps you to keep a look'n'feel.

And why? Because all controls are created forever and use memory forever. If you can re-use, why not.
Another nice topic: control-pools.
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