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08/15/15, 04:37 PM   #11
haggen
 
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Look at this http://esodata.uesp.net/100011/data/...ForUpdate.html

You'll see a bunch of cases where the game code calls RegisterForUpdate function on a control. I'm only 90% sure of what it does, do you guys know ?

What I got from it is that it registers a callback for when a given UI is updated (more like a tick, and many times per second actually, maybe the same as frames per second) but I'm not sure about the second argument, which looks like a delay. Maybe it's something like, "on update call this, but only once every X milliseconds" ?

Last edited by haggen : 08/15/15 at 04:50 PM.
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