Thread: API PvE vs PvP
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12/24/18, 07:14 AM   #1
Sordrak
 
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Join Date: May 2017
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API PvE vs PvP

Hey guys

I have several questions relating to the API. I'm currently not sure if the behavior is intended or not, so I might add a few threads later to the whislist or bug report section.

I have 2 issues with the API.

Let's start with the EVENT_COMBAT_EVENT event:
In the PvE world, i'll get a lot of data. In PvP i won't. I guess this might be related to some issues previously caused by Miats PvP Alerts. But i'm not sure about that.

Is this the expected behavior? Even for the case that group members are involved (can't see anything of them unless it directly affects me). Are there other ways (e.g. another event or a simple api call that could provide more information on what is happening)?

The second issue is related to GetUnitBuffInfo(unitTag, buffIndex):
This API call seems to be quite a bit strange. It seems to work in PvE quite well. Yet, in PvP the behavior seems to be quite strange (and has changed a little bit over time). Sometimes, I see some sort of debuffs on group members. This sometimes depends on the group size (the bigger the group the less reliable it is). Something else I've noticed is that some debuffs are only shown if you are far far away (200m+ or so).

Is this behavior intended or a bug?

Does anyone know if ZOS made any statements regarding these two issues? Or can anyone provide some additional insights?
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