Just a question about "damage":
Damage as you get into combat?
-> One could check as a workaround via the event EVENT_PLAYER_COMBAT_STATE (or some other event + IsUnitInCombat("player")) and use the function IsMounted() to see if you are still on the mount.
Or even fall damage?
Last edited by Baertram : 10/02/18 at 07:12 AM.
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