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09/30/16, 03:03 PM   #3
ZOS_ChipHilseberg
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Join Date: Oct 2014
Posts: 551
Originally Posted by votan View Post
Hi Chip,
  • can we have the instances of g_mapPinManager and g_mapPanAndZoom public accessible? (as global Getter functions or members of ZO_WorldMap??)
  • is it possible to get ZO_WorldMap_PanToPlayer working with keepSquare=false?
  • is it possible to call GetGamepadAdjustedMapDimensions for build-in modes, only?
  • can we have a ZO_WorldMap_JumpToPlayer, too?


Thank you in advance.
  1. Added as ZO_WorldMap_GetPinManager() and ZO_WorldMap_GetPanAndZoom().
  2. Not sure what the problem is with it without an example and some investigation. This is less likely though since it's old code that we don't use.
  3. That function just returns the empty space in the stock gamepad map UI that the world map can fill so it's particular to that.
  4. Added.