09/30/16, 03:03 PM
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#3
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ZOS Staff!
Join Date: Oct 2014
Posts: 551
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Originally Posted by votan
Hi Chip,
- can we have the instances of g_mapPinManager and g_mapPanAndZoom public accessible? (as global Getter functions or members of ZO_WorldMap??)
- is it possible to get ZO_WorldMap_PanToPlayer working with keepSquare=false?
- is it possible to call GetGamepadAdjustedMapDimensions for build-in modes, only?
- can we have a ZO_WorldMap_JumpToPlayer, too?
Thank you in advance.
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- Added as ZO_WorldMap_GetPinManager() and ZO_WorldMap_GetPanAndZoom().
- Not sure what the problem is with it without an example and some investigation. This is less likely though since it's old code that we don't use.
- That function just returns the empty space in the stock gamepad map UI that the world map can fill so it's particular to that.
- Added.
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