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11/05/15, 03:48 AM   #13
Baertram
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I've tested it before the update to 2.2 and I did not test it on PTS (as the download was too slow to finish in time before the update to 2.2 was live ).

I need to find the time to test it on 2.2 live now again and I guess I'll change to the SHARED_INVENTORY callback function then.

As I'm currently using the normal EVENT_INVENTORY_SINGLE_SLOT_UPDATE callback function to check new looted items, if they apply to some filters and should get a marker symbol then (like marking a new looted intricate item with the intricate texture marker):

Could I replace the event callback function with the same new callback function of SHARED_INVENTORY "SingleSlotInventoryUpdate" too in the future, to do these intricate checks etc.?
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