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11/16/21, 03:34 PM   #1
Masteroshi430
 
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Join Date: Dec 2020
Posts: 185
EVENT_ANTIQUITY_SCRYING_RESULT causes game crash

Hi there, it looks like
EVENT_MANAGER:RegisterForEvent("name", EVENT_ANTIQUITY_SCRYING_RESULT, myFunction)
causes the game to totally crash when starting Scrying

Am I alone in that case or is there something I do wrong?

EDIT: I removed GetDigSpotAntiquityId() in the function called just after and it doesn't crash anymore

Last edited by Masteroshi430 : 11/16/21 at 03:47 PM.
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