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01/22/16, 09:37 AM   #9
ZOS_ChipHilseberg
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Join Date: Oct 2014
Posts: 551
A checkbox is something we considered and are considering. The issue with that approach is that it doesn't really provide much help in the pick-up group case which is the one that has most potential for problems. We can assume that if you are grouping with friends that they won't give you a hard time. With your guild, it's the guild's values that matter and you can choose to commit to a guild that matches your values. But for the pick-up group, the DPS meter really points up the DPS component pf group success which can lead to situations where a person has a bad first pull, or a person is capable of succeeding with the group as a whole but is below a threshold that leader decides is good enough, and they are kicked. DPS is just one component of group success and relying on it exclusively as a metric for whether the group can succeed or not can destroy perfectly good groups. Putting a checkbox in would let the player hide their DPS, but my guess is that it would just turn into a situation where they are forced to turn on the setting or be kicked. A player choosing to not show DPS would be assumed to be bad. On the other hand, something like only allowing the full info in trials, or only allowing it in premade groups (not LFG) would take the pressure and control away from individual players. None of this is to say that any of these other solutions will be used. I just wanted to point out that having a checkbox isn't necessarily a perfect solution. Finding something that would highlight the good parts of DPS meters (learning and optimization) while minimizing the bad parts (kicking anyone under X DPS on the first pull) would be the goal. Any ideas on that front would be constructive feedback.
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