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04/25/17, 03:13 PM   #5
Phinix
 
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Join Date: Apr 2014
Posts: 186
The biggest trouble I have had with this in working on Srendarr is that there is no way to do reliable multi-source aura tracking.

The best you can do is have auras generated separately for "from the player" or "from something else" but there is no way to track "something else" separately with the current data returned by events. So, if multiple things that are not the player add the same aura, you will just update the same single "from something else" icon and not show multiple instances of buffs/debuffs not from the player, which is either good or bad depending on your goals.

Personally I would LOVE to see sourceUnitID added to the data return from EVENT_EFFECT_CHANGED, EVENT_COMBAT_EVENT, and EVENT_RETICLE_TARGET_CHANGED.
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