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06/12/19, 12:58 PM   #4
sirinsidiator
 
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Join Date: Apr 2014
Posts: 1,566
Your code contains some mistakes. It should look like this:
Lua Code:
  1. ReshadeMap = {}
  2. ReshadeMap.appName = "ReshadeMap"
  3.  
  4. local function ReplaceMapTextures(mapId, customTilePathTemplate)
  5.     local numX, numY = GetMapNumTilesForMapId(mapId)
  6.     local totalTiles = numX * numY
  7.     for i = 1, totalTiles do
  8.         RedirectTexture(GetMapTileTextureForMapId(mapId, i), customTilePathTemplate:format(i))
  9.     end
  10. end
  11.  
  12. function ReshadeMap.OnAddOnLoaded(_, addOnName)
  13.     if addOnName ~= ReshadeMap.appName then return end
  14.     ReplaceMapTextures(1290, "ReshadeMap/art/maps/vvardenfell/balmora_base_%d_reshademap.dds")
  15. end
  16.      
  17. EVENT_MANAGER:RegisterForEvent(ReshadeMap.appName, EVENT_ADD_ON_LOADED, ReshadeMap.OnAddOnLoaded)
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