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06/26/14, 11:31 AM   #22
Garkin
 
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Join Date: Mar 2014
Posts: 832
Originally Posted by CrazyDutchGuy View Post
Lua Code:
  1. d(text .. " " .. zo_strformat("<<t:1>>", itemLink))
would be my guess
What is strange, it seems that original game texts does not suffer from this bug. That was the reason why I have asked if I'm doing something wrong.
So once again I will have to use workaround... *sigh*
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