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07/01/23, 01:28 PM   #8
Toirealach
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Join Date: Sep 2020
Posts: 30
Originally Posted by Baertram View Post
Okay, looks like the game is not differentiating it then Only way to find out then is maybe mapId + player position on it if mapId is a special one. If for example mapId = IC district mapId 1 and the position on x or y axis is above a value, then you are in the base. But if the pos. values are below a value, you are outside the base next to the door.

Else I don't know what could be used here if there is not other API returning some "IsInBase" stuff.

Other idea as event trackes do that: Could you maybe check for the mapPins of the base vendor's that do not show outside of the bases?
Yes, thanks for the suggestions. I was going to walk around each base and calculate distances and vectors from things like dungeon entrances near the bases to estimate that the player is likely inside the base.
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