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04/21/14, 09:07 AM   #22
BadVolt
AddOn Author - Click to view addons
Join Date: Apr 2014
Posts: 74
Found some sweet new events. But they need to be tested for being still avaliable and not private/potected before adding them to wiki.

Lua Code:
  1. EVENT_ARTIFACT__STATE  = function(artifactName, keepId, playerName, playerAlliance, Event, State, campaignId)
  2.  EVENT_CORPSE_SUMMON_LOCATION_SET  = function(keepId)
  3.  EVENT_CRAFTING_FAILED  = function(reason)
  4.  EVENT_DECONSTRUCTING_FAILED  = function(reason)
  5.  EVENT_GUILD_MEMBER_ACHIEVEMENT_AWARDED  = function(characterName, achievementId, achievementLink)
  6.  EVENT_HARVEST_RANK_TOO_LOW  = function(requiredTradeskillName, requiredRank)
  7.  EVENT_HARVEST_WRONG_TRADESKILL  = function(requiredTradeskillName)
  8.  EVENT_IGNORE_ADDED  = function(displayName)
  9.  EVENT_IGNORE_REMOVED  = function(displayName)
  10.  EVENT_LOOT_MONEY  = function(quantity)
  11.  EVENT_NOT_TRAINED_IN_CRAFTING_SKILL  = function(craftingSkillName)
  12.  EVENT_OBJECTIVE__STATE  = function(keepId, objectiveId, bgContext, objectiveName, objectiveType, event, state, param, param)
  13.  EVENT_QUEUE_INFORMATION  = function(queueType, msg, name)
  14.  EVENT_REFINEMENT_FAILED  = function(reason)
  15.  EVENT_REFORGING_FAILED  = function(reason)
  16.  EVENT_RESURRECT_ON_LEVEL_UP  = function()
  17.  EVENT_SIEGE__ANOTHER_PLAYER  = function(siegeName)
  18.  EVENT_SKILL_POINTS_CHANGED  = function(oldPoints, newPoints, skyshard)
  19.  EVENT_SOUL_HEALED  = function()
  20.  GUILD_EVENT_ITEM_SOLD  = function(eventType, seller, buyer, quantity, itemLink, price)
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