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04/17/23, 10:24 AM   #3
ZOS_DanBatson
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Note: we've changed the way UI errors work to make them less disruptive to regular players. There's now simple mode and advanced mode. Addon devs will want to turn on advanced mode.

I've also introduced the concept of an integer53. This is essentially a uint64 cast to a luanumber (double) which has up to 2^53 precision. Any time we were using an id64 but the number was likely to be within that precision, I've switched to a integer53. This will allow you to do regular math operations and see the true value and what not on it, and not need the annoying id64 APIs to work with it. Most commonly this pertains to timestamps. Many kinds of ids like furniture ids and character ids are still id64. The patch notes will call out which things have changed, but you can search the documentation for integer53 to get an idea.

Last edited by ZOS_DanBatson : 04/17/23 at 10:30 AM.
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