Originally Posted by Dolgubon
Yes but it doesn't intercept everything between
EVENT_PLAYER_DEACTIVATED > EVENT_ADD_ON_LOADED , and that is the issue that we're having/want changed.
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Just a dumb question. Has anyone ever actually tested this, or is it just an asumption because the messages between EVENT_ADD_ON_LOADED and EVENT_PLAYER_ACTIVATED get discarded? It could very well be that the chat events already get delivered when the loading screen disappears.