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08/08/23, 12:49 PM   #48
ZOS_DanBatson
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Originally Posted by Masteroshi430 View Post
OK, what I don't get yet is why do we have to set it to the same value if it is already set :

vanilla code is :
<Layer name="GamepadUIMode" allowFallthrough="false">

but I have to set this to allow using custom keybinds in menus with gamepad mode :
<Layer name="GamepadUIMode" allowFallthrough="false">
if I use this :
<Layer name="GamepadUIMode" >
then it doesn't work.

Is our XML totally overwriting the vanilla XML to the point we have to set all the variables that are in the tags again?

I think my problem is a misunderstanding of the XML and it's purpose...
Why this second language, in what cases I should use it over LUA...
The default for allowFalthrough (if you don't specify it) is true. So by omitting it, that's the same as saying true. Meaning you're trying to change it from false to true, which is a no-no.
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