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04/23/19, 10:12 AM   #3
Atharaon
Join Date: Apr 2019
Posts: 3
Originally Posted by Baertram View Post
If the string for the houses is known as e.g. SI_HOUSE_NAME1 you could add a new version of this string in your language using SafeAddString(SI_HOUSE_NAME1, "New String to use", versionNumber) function (where
versionNumber is an integer like 1 or 2 or 3).
If not, I'm not sure if this wold be possible. You might ask the creators of ESO RU or other custom laguages how they changed the strings then.

But I'm not sure if these texts will be used on the loading screens at all! I'm pretty sure you cannot alter the loading screen contents in any way! And here you are at the ingame functionality to rename the stuff in the colletions again.
Thanks for the response!
If it's not clear already, I am a total novice at this stuff, one who failed to even understand the guide to LUA on the wiki. But I'll try to figure out what you're suggesting and see if it can be implemented.

I don't know for sure, but it looks like the loading screen literally just copies the lang file since I've seen the load screens translated into other languages, like Japanese. It makes me think they're not all flat images but rather background images with dynamic text in front.

So far I've downloaded the Spanish translation and it looks like it redirects the game to their own version of a lang file. I don't think this would work for me since I only want to amend certain words and wouldn't want to keep updating the entire file.

Another possibility is the English POI and Keep Names addon, which selectively changes the names of the POIs and Keeps to English when using another language. It looks like the author lists the names in English within the addon, but being the complete novice I am, I can't follow the coding.

I can only hope enough people want this kind of addon that someone eventually makes it haha!

Cheers
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