Thread: Trade Guilds
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03/13/14, 06:01 PM   #2
Vuelhering
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Join Date: Mar 2014
Posts: 169
Originally Posted by Halrloprillalar View Post
Because automated trade is currently only IN GUILD (guild store while having ownership of a resource node in cyrodill, only at 50+ members), I would suggest that we create one or few LARGE crafting guilds (for example, profession specific) in each Alliance

Thus, I would say "I am starting an Enchanting AD Guild" and call it exactly that.
Guilds are account-based and can be cross faction (as far as I know). Thus, it makes little sense to restrict or differentiate it by faction because all new characters on that account would be in the wrong guild if they either changed faction or didn't have those same craft skills.

You might do an enchanting or woodworking or whatever guild, but better might just be a single Resources or Crafters guild.

Edit: there has been no official word on maximum sizes of guilds. In fact, in response to my inquiry, I received an official "No official word" statement.

So, if guilds are limited to, say, 1000 players it would make sense to have individual crafting guilds, but that will still be difficult in practice since people will join in order to buy end products, too. There's a pretty good chance that it simply will not work, depending on how big guilds can be.

Last edited by Vuelhering : 03/13/14 at 09:45 PM.
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