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02/08/21, 03:34 AM   #4
Kaozak
Join Date: Feb 2021
Posts: 3
I've tried overwriting zo_strformat, as it's called for all relevant strings I want to modify. But it seems like the tooltips get build before the mod even loads. I could only intercept strings for map tooltips, not ability tooltips.

Is there even a clean solution to modify the tooltips then? Or do I need to inject the code, when the tooltip opens?
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