Sorry to bother you again, but I know nothing of coding and you seem to the one to ask...
I found the line in LibAddonMenu-2.0/lua in C:\Users\[USER]\Documents\Elder Scrolls Online\live\AddOns\Ravalox'QuestTracker\libs\LibAddonMenu-2.0
Code:
--INTERNAL FUNCTION
--creates LAM's Addon Settings top-level window
local function CreateAddonSettingsWindow()
local tlw = wm:CreateTopLevelWindow("LAMAddonSettingsWindow")
tlw:SetHidden(true)
tlw:SetDimensions(1010, 914) -- same height as ZO_OptionsWindow
ZO_ReanchorControlForLeftSidePanel(tlw)
-- create black background for the window (mimic ZO_RightFootPrintBackground)
local bgLeft = wm:CreateControl("$(parent)BackgroundLeft", tlw, CT_TEXTURE)
bgLeft:SetTexture("EsoUI/Art/Miscellaneous/centerscreen_left.dds")
bgLeft:SetDimensions(1024, 1024)
bgLeft:SetAnchor(TOPLEFT, nil, TOPLEFT)
bgLeft:SetDrawLayer(DL_BACKGROUND)
bgLeft:SetExcludeFromResizeToFitExtents(true)
local bgRight = wm:CreateControl("$(parent)BackgroundRight", tlw, CT_TEXTURE)
bgRight:SetTexture("EsoUI/Art/Miscellaneous/centerscreen_right.dds")
bgRight:SetDimensions(64, 1024)
bgRight:SetAnchor(TOPLEFT, bgLeft, TOPRIGHT)
bgRight:SetDrawLayer(DL_BACKGROUND)
bgRight:SetExcludeFromResizeToFitExtents(true)
-- create gray background for addon list (mimic ZO_TreeUnderlay)
local underlayLeft = wm:CreateControl("$(parent)UnderlayLeft", tlw, CT_TEXTURE)
underlayLeft:SetTexture("EsoUI/Art/Miscellaneous/centerscreen_indexArea_left.dds")
underlayLeft:SetDimensions(256, 1024)
underlayLeft:SetAnchor(TOPLEFT, bgLeft, TOPLEFT)
underlayLeft:SetDrawLayer(DL_BACKGROUND)
underlayLeft:SetExcludeFromResizeToFitExtents(true)
local underlayRight = wm:CreateControl("$(parent)UnderlayRight", tlw, CT_TEXTURE)
underlayRight:SetTexture("EsoUI/Art/Miscellaneous/centerscreen_indexArea_right.dds")
underlayRight:SetDimensions(128, 1024)
underlayRight:SetAnchor(TOPLEFT, underlayLeft, TOPRIGHT)
underlayRight:SetDrawLayer(DL_BACKGROUND)
underlayRight:SetExcludeFromResizeToFitExtents(true)
-- create title bar (mimic ZO_OptionsWindow)
local title = wm:CreateControl("$(parent)Title", tlw, CT_LABEL)
title:SetAnchor(TOPLEFT, nil, TOPLEFT, 65, 70)
title:SetFont("ZoFontWinH1")
title:SetModifyTextType(MODIFY_TEXT_TYPE_UPPERCASE)
local divider = wm:CreateControlFromVirtual("$(parent)Divider", tlw, "ZO_Options_Divider")
divider:SetAnchor(TOPLEFT, nil, TOPLEFT, 65, 108)
-- create search filter box
local srchBox = CreateSearchFilterBox("$(parent)SearchFilter", tlw)
srchBox:SetAnchor(TOPLEFT, nil, TOPLEFT, 63, 120)
srchBox:SetDimensions(260, 30)
-- create scrollable addon list
local addonList = CreateAddonList("$(parent)AddonList", tlw)
addonList:SetAnchor(TOPLEFT, nil, TOPLEFT, 65, 160)
addonList:SetDimensions(285, 665)
lam.addonList = addonList -- for easy access from elsewhere
-- create container for option panels
local panelContainer = wm:CreateControl("$(parent)PanelContainer", tlw, CT_CONTROL)
panelContainer:SetAnchor(TOPLEFT, nil, TOPLEFT, 365, 120)
panelContainer:SetDimensions(645, 675)
local defaultButton = wm:CreateControlFromVirtual("$(parent)ResetToDefaultButton", tlw, "ZO_DialogButton")
ZO_KeybindButtonTemplate_Setup(defaultButton, "OPTIONS_LOAD_DEFAULTS", HandleLoadDefaultsPressed, GetString(SI_OPTIONS_DEFAULTS))
defaultButton:SetAnchor(TOPLEFT, panelContainer, BOTTOMLEFT, 0, 2)
lam.defaultButton = defaultButton
local applyButton = wm:CreateControlFromVirtual("$(parent)ApplyButton", tlw, "ZO_DialogButton")
ZO_KeybindButtonTemplate_Setup(applyButton, "OPTIONS_APPLY_CHANGES", HandleReloadUIPressed, GetString(SI_ADDON_MANAGER_RELOAD))
applyButton:SetAnchor(TOPRIGHT, panelContainer, BOTTOMRIGHT, 0, 2)
applyButton:SetHidden(true)
lam.applyButton = applyButton
return tlw
end
So somewhere in there I will add in...
QuestTrackerWin:SetDrawTier(DT_
X) and QuestTrackerWin:SetDrawLayer(DL_
X)
In the Minimap.xml in the AUI addon folders there is
Code:
<TopLevelControl name="AUI_Minimap_MainWindow" DrawLayer="4" clampedToScreen="true" mouseEnabled="true" hidden="true">
<Controls>
<Control name="$(parent)_Map">
<Anchor point="TOPLEFT" relativeTo="AUI_Minimap_MainWindow" />
<Controls>
<Texture name="$(parent)_Background" layer="1" textureFile="AUI/images/minimap/background.dds" >
<AnchorFill />
</Texture>
<Texture name="$(parent)_Overlay" layer="3">
<AnchorFill />
</Texture>
<Texture name="$(parent)_Rotate" layer="3">
<AnchorFill />
</Texture>
<Scroll name="$(parent)_Scroll" layer="1">
<AnchorFill />
<Controls>
<Control name="AUI_MapContainer"></Control>
</Controls>
</Scroll>
<Backdrop name="$(parent)Frame" tier="MEDIUM" layer="OVERLAY">
<Edge file="EsoUI/Art/WorldMap/worldmap_frame_edge.dds" edgeFileWidth="128" edgeFileHeight="16" />
<Insets left="16" top="16" right="-16" bottom="-16" />
<OnInitialized>
self:SetCenterColor(0, 0, 0, 0)
</OnInitialized>
<Anchor point="TOPLEFT" relativeTo="$(parent)Scroll"/>
<Anchor point="BOTTOMRIGHT" relativeTo="$(parent)Scroll"/>
<Controls>
<Texture name="$(parent)TopMunge" inherits="AUI_FrameMunge">
<Dimensions y="2"/>
<Anchor point="TOPLEFT" offsetX="4"/>
<Anchor point="TOPRIGHT" offsetX="-4"/>
</Texture>
<Texture name="$(parent)LeftMunge" inherits="AUI_FrameMunge">
<Dimensions x="2"/>
<Anchor point="TOPLEFT" offsetY="4"/>
<Anchor point="BOTTOMLEFT" offsetY="-4"/>
</Texture>
<Texture name="$(parent)RightMunge" inherits="AUI_FrameMunge">
<Dimensions x="2"/>
<Anchor point="TOPRIGHT" offsetY="4"/>
<Anchor point="BOTTOMRIGHT" offsetY="-4"/>
</Texture>
<Texture name="$(parent)BottomMunge" inherits="AUI_FrameMunge">
<Dimensions y="2"/>
<Anchor point="BOTTOMLEFT" offsetX="4"/>
<Anchor point="BOTTOMRIGHT" offsetX="-4"/>
</Texture>
</Controls>
</Backdrop>
</Controls>
</Control>
<Label name="AUI_Location_Name"></Label>
<Label name="AUI_Coords"></Label>
</Controls>
</TopLevelControl>
What constitutes a higher value than minimap's level? 3? Or 5?