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04/19/22, 09:19 PM   #10
Phinix
 
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Join Date: Apr 2014
Posts: 186
I notice changes in several events and functions from "CombatMechanicType" to "CombatMechanicFlags," which I am assuming correlates to these powerType changes. From a functional standpoint, so long as these values aren't being hard-coded in saved variables, there shouldn't really be any impact of this, so far as I can tell.

My main question right now is, will the original constant alias names eventually go away? In which case, will all functions doing things like GetUnitPower('player', POWERTYPE_ULTIMATE) need to eventually be updated to GetUnitPower('player', COMBAT_MECHANIC_FLAGS_ULTIMATE)? Or will both continue to work/exist as they do on the current PTS?
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