View Single Post
05/28/19, 03:17 PM   #5
Phuein
 
Phuein's Avatar
AddOn Author - Click to view addons
Join Date: Mar 2018
Posts: 132
Originally Posted by sirinsidiator View Post
Looking through the code, it seems the game is using the method GetChannelName to determine what guild name to show. It uses the information in chatdata.lua to that end. You could try to overwrite the channel info so it no longer uses a dynamic name for the guild channels and then set your custom name like this:

Lua Code:
  1. local ChannelInfo = ZO_ChatSystem_GetChannelInfo()
  2. local channelId = CHAT_CHANNEL_GUILD_1
  3. ChannelInfo[channelId].dynamicName = false
  4. ChannelInfo[channelId].name = "MyCustomGuildName"

Tried that. It just changes the table data in CHAT_SYSTEM, which freezes the game (and/or messes guild functionality) at some eventual point. I assume it uses this data somewhere else and tries to match it.

Last edited by Phuein : 05/29/19 at 07:27 AM.
  Reply With Quote