Originally Posted by sirinsidiator
Looking through the code, it seems the game is using the method GetChannelName to determine what guild name to show. It uses the information in chatdata.lua to that end. You could try to overwrite the channel info so it no longer uses a dynamic name for the guild channels and then set your custom name like this:
Lua Code:
local ChannelInfo = ZO_ChatSystem_GetChannelInfo() local channelId = CHAT_CHANNEL_GUILD_1 ChannelInfo[channelId].dynamicName = false ChannelInfo[channelId].name = "MyCustomGuildName"
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Tried that. It just changes the table data in CHAT_SYSTEM, which freezes the game (and/or messes guild functionality) at some eventual point. I assume it uses this data somewhere else and tries to match it.