Code:
{PlayerInfoLogger.Default}
Will be the same as defining a anonymous table without name and assigning the first entry with key = value -> [1] = the other table PlayerInfoLogger.Default
e.g.
Lua Code:
local table1 = {
[1] = PlayerInfoLogger.Default
}
But for the SavedVariables you need a table with the entries of your SavedVariables,
and not a table containing a table (unless your SV needs the subtable
).