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10/22/18, 02:52 AM   #1
sirinsidiator
 
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Join Date: Apr 2014
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[outdated] improved CanJumpToPlayerInZone results

The CanJumpToPlayerInZone function currently only seems to return false for solo zones (canJump = false, result = JUMP_TO_PLAYER_RESULT_SOLO_ZONE) and true for anything else. It would be great if it could also return false for zones that a player cannot jump to due to some well known reason:
  • Test zones (e.g. id 2 "Clean Test" or id 1107 "zWicksTest") -> JUMP_TO_PLAYER_RESULT_GENERIC_FAILURE
  • PvP zones which have to be entered via a queue -> JUMP_TO_PLAYER_RESULT_CROSS_ALLIANCE_LOCKED
  • Group Dungeons and Trials while no group member is in that dungeon (or at least while the player is not grouped) -> JUMP_TO_PLAYER_RESULT_GENERIC_FAILURE
  • DLC areas if the DLC is not owned (or is that already the case? Can't tell since I have ESO+) -> JUMP_TO_PLAYER_RESULT_ZONE_COLLECTIBLE_LOCKED
  • Zones that don't have a wayshrine or similar which we can jump to (e.g. Norg-Tzel) -> JUMP_TO_PLAYER_RESULT_GENERIC_FAILURE
  • Houses that have not been enabled for the public yet but are already in the list -> JUMP_TO_PLAYER_RESULT_GENERIC_FAILURE

A second function CanFastTravelToZone which returns false if a zone is generally not reachable via fast travel (e.g. no wayshrine or only outbound) would also be useful.

Last edited by sirinsidiator : 10/22/18 at 02:54 AM.