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04/10/14, 08:01 AM   #6
LoPony
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Join Date: Mar 2014
Posts: 10
Originally Posted by Bait View Post
The stuttering in game for me has gotten alot worse since the game patched.
Could somebody explain to me what this code does (taken from esohead.lua):
Code:
        CALLBACK_MANAGER:FireCallbacks("OnWorldMapChanged") -- Fix for bug #23
There is no RegisterCallback call anywhere inside EsoHead, so I assume this calls some kind of not documented internal API callback?

I don’t know much about EsoHead, but with zrMiniMap and any other map-based-addon (including my own unreleased one) it looks like a call to ZO_WorldMap_UpdateMap causes a massive approximately one second stutter. I assume EsoHeads “OnWorldMapChanged” callback does more or less the same as ZO_WorldMap_UpdateMap?

If not, well I tried to help.
If yes, put this into a loop and you’ll end up by something like 3-5 fps. remove it and the problem is gone ... but functionality too
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