Originally Posted by Bait
The stuttering in game for me has gotten alot worse since the game patched.
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Could somebody explain to me what this code does (taken from esohead.lua):
Code:
CALLBACK_MANAGER:FireCallbacks("OnWorldMapChanged") -- Fix for bug #23
There is no
RegisterCallback call anywhere inside EsoHead, so I assume this calls some kind of not documented internal API callback?
I don’t know much about EsoHead, but with zrMiniMap and any other map-based-addon (including my own unreleased one) it looks like a call to
ZO_WorldMap_UpdateMap causes a massive approximately one second stutter. I assume EsoHeads “
OnWorldMapChanged” callback does more or less the same as
ZO_WorldMap_UpdateMap?
If not, well I tried to help.
If yes, put this into a loop and you’ll end up by something like 3-5 fps. remove it and the problem is gone ... but functionality too