* GetNormalizedWorldPosition(*integer* _worldId_, *integer* _worldX_, *integer* _worldY_, *integer* _worldZ_)
** _Returns:_ *number* _normalizedX_, *number* _normalizedY_
You'll supply a world position, including the world id. So it doesn't have to be in the world you're in. However, it will be giving you the normalized position on the currently picked map. So if you want to get the normalized position for a different map, then you would need to change the map before calling this function.
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