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09/25/18, 09:45 AM   #3
Gandalf
 
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Join Date: Aug 2016
Posts: 28
Yes, outer wall and inner main were at 0% health.

These functions are also part of the regular map keep tooltip.
Code:
    -- Keep Wall Breached
    local innerWallBreached = GetKeepInnerWallBreached(keepId, battlegroundContext)
    local outerWallBreached = GetKeepOuterWallBreached(keepId, battlegroundContext)
    if innerWallBreached then
        if keepType == KEEPTYPE_OUTPOST then
            AddLine(self, GetString(SI_TOOLTIP_OUTPOST_INNER_WALL_BREACHED), KEEP_TOOLTIP_ATTACK_LINE)
        else
            AddLine(self, GetString(SI_TOOLTIP_KEEP_INNER_WALL_BREACHED), KEEP_TOOLTIP_ATTACK_LINE)
        end
    elseif outerWallBreached then
        AddLine(self, GetString(SI_TOOLTIP_KEEP_OUTER_WALL_BREACHED), KEEP_TOOLTIP_ATTACK_LINE)
    end
On a busy live server like Vivec, these messages should be seen in the keep tooltip quiet often...

Last edited by Gandalf : 09/26/18 at 01:23 AM.
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