Yes, outer wall and inner main were at 0% health.
These functions are also part of the regular map keep tooltip.
Code:
-- Keep Wall Breached
local innerWallBreached = GetKeepInnerWallBreached(keepId, battlegroundContext)
local outerWallBreached = GetKeepOuterWallBreached(keepId, battlegroundContext)
if innerWallBreached then
if keepType == KEEPTYPE_OUTPOST then
AddLine(self, GetString(SI_TOOLTIP_OUTPOST_INNER_WALL_BREACHED), KEEP_TOOLTIP_ATTACK_LINE)
else
AddLine(self, GetString(SI_TOOLTIP_KEEP_INNER_WALL_BREACHED), KEEP_TOOLTIP_ATTACK_LINE)
end
elseif outerWallBreached then
AddLine(self, GetString(SI_TOOLTIP_KEEP_OUTER_WALL_BREACHED), KEEP_TOOLTIP_ATTACK_LINE)
end
On a busy live server like Vivec, these messages should be seen in the keep tooltip quiet often...