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09/22/20, 06:37 PM   #10
QuantumPie
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Join Date: Sep 2019
Posts: 32
I guess a better approach to figuring this out is I know where PIN_DATA is declared. Looking at various keys, MAP_PIN_TYPE_FAST_TRAVEL_WAYSHRINE takes a function for the texture and tint and MAP_PIN_TYPE_FAST_TRAVEL_WAYSHRINE takes its level as a function (which I didn't realize was possible but I now have the level being set per player working). But from the looks of it nothing takes a function for size and if I try to do so myself, I get an error. As for the PIN_DATA structure, how can I determine where its being told which fields can and cannot accept a function, and where the parameters are being passed? If I can figure out where that is, I then know where the pin object is coming from
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