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04/30/19, 12:29 AM   #9
Drakanwulf
 
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Join Date: Apr 2017
Posts: 50
Originally Posted by Baertram View Post
Sounds good and should be easily doable. Only will take time

About "AddonStub": I did not really get what4 it can/should be used but I think removing 1 versioning lib to use another (kind of) one shouldn't be the solution. I'll go for ##AddOnVersion: and ##IsLibrary + global lib variable.
AddonStub does not version anything. The game does that. What AddonStub does do is to check manifest content versus code content to insure that the AddOnVersion: directive and its number are both present and are both valid values. The rest of the code properly disposes of OOD duplicates and embedded duplicates or it creates a manifest table for all valid add-ons. And it updates existing add-ons whenever it detects a newer AddOnVersion: number.
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