Originally Posted by Gabriel_H
But the combat only initates after selecting the "Flee" dialogue option. If you walk into a guard while already having an active bounty, and not already in sneak mode, before combat starts then that's on you to have had it slotted.
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A right, this should be detectable then via event_chatter_begin or similar. Maybe there even is an extra chatter type or something like an own event for it.
In the esoui txt API documentation you'll find e.g. MsgInteractTypes CHATTER_...
Btw: The infamy level does not decrease if you successfully flee afaik. It will lower itsself over time, but not necessarily fter fleeing already, isn't it?