Originally Posted by Baertram
Tested the unequipping of items: The EVENT_INVENTORY_SINGLE_SLOT_UPDATE will not be called for BAG_WORN then.
So you need to PreHook UnequipItem tpoo for those as it seems
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Tested it too because there is no reason that the event differs from circonian's callback and it's working on unequip too, sending an update reason = 0 (default). You must have made a typo while testing or just looked at the last result which may have been the item landing in the backpack.
Randactyl should take a look in here too ... got floating locks around my doll now
, but it's refreshed on bag reopening in his case.