Originally Posted by Sharlikran
Read the information at this link.
Don't copy the routine con2CNKR because they do that since the game does not support Korean Glyphs form Hangul.
However, if you look at that file there is a way to assign fonts to everything in the game. Not just in the tr_pregame.str or tr_client.str files but from the mod. The function fontChangeWhenInit should run through the table for fontFaces so that the game has your font properly assigned so you can see the Turkish glyphs.
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I understand you perfectly but problem is I don't know how coding works, so I had to copy fontChangeWhenInit part. This is what I did ;
- I added some lines from EsoKR and changed it with TurkishScrollsOnline (inside .lua):
Code:
function TurkishScrollsOnline:fontChangeWhenInit()
local path = TurkishScrollsOnline:getFontPath()
local pair = { "ZO_TOOLTIP_STYLES", "ZO_CRAFTING_TOOLTIP_STYLES", "ZO_GAMEPAD_DYEING_TOOLTIP_STYLES" }
local function f(x) return path .. x end
local fontFaces = TurkishScrollsOnline.fontFaces
for _, v in pairs(pair) do for k, fnt in pairs(fontFaces[v]) do _G[v][k]["fontFace"] = f(fnt) end end
SetSCTKeyboardFont(f(fontFaces.UNI67) .. "|29|soft-shadow-thick")
SetSCTGamepadFont(f(fontFaces.UNI67) .. "|35|soft-shadow-thick")
SetNameplateKeyboardFont(f(fontFaces.UNI67), 4)
SetNameplateGamepadFont(f(fontFaces.UNI67), 4)
-- this is set up by TurkishScrollsOnline in fontFaces.lua
-- ["Univers 55"] = UNI55,
-- ["Univers 57"] = UNI57,
-- ["Univers 67"] = UNI67,
-- ["Skyrim Handwritten"] = HAND,
-- ["ProseAntique"] = ANTIQUE,
-- ["Trajan Pro"] = TRAJAN,
-- ["Futura Condensed"] = FTN57,
-- ["Futura Condensed Bold"] = FTN87,
-- ["Futura Condensed Light"] = FTN47,
for k, v in pairs(fontFaces.fonts) do
LMP.MediaTable.font[k] = nil
LMP:Register("font", k, f(v))
end
LMP:SetDefault("font", "Univers 57")
-- Loop through list and make sure it is using ESORK Font
local uni57 = f(fontFaces.UNI57)
local uni47 = f(fontFaces.FTN47)
local fontList = {
"Arial Narrow",
"Consolas",
"ESO Cartographer",
"Fontin Bold",
"Fontin Italic",
"Fontin Regular",
"Fontin SmallCaps",
"Futura Condensed",
}
for i = 1, #fontList do
LMP.MediaTable.font[fontList[i]] = nil
LMP:Register("font", fontList[i], uni57)
end
-- do single because it is different
if LMP:Fetch("font", "Futura Light") ~= uni47 then
LMP.MediaTable.font["Futura Light"] = nil
LMP:Register("font", "Futura Light", uni47)
end
if LWF3 then
LWF3.data.Fonts = {
["Arial Narrow"] = uni57,
["Consolas"] = uni57,
["ESO Cartographer"] = uni57,
["Fontin Bold"] = uni57,
["Fontin Italic"] = uni57,
["Fontin Regular"] = uni57,
["Fontin SmallCaps"] = uni57,
["Futura Condensed"] = uni57,
["Futura Light"] = path .. fontFaces.FTN47,
}
for k, v in pairs(fontFaces.fonts) do LWF3.data.Fonts[k] = f(v) end
end
if LWF4 then
LWF4.data.Fonts = {
["Arial Narrow"] = uni57,
["Consolas"] = uni57,
["ESO Cartographer"] = uni57,
["Fontin Bold"] = uni57,
["Fontin Italic"] = uni57,
["Fontin Regular"] = uni57,
["Fontin SmallCaps"] = uni57,
["Futura Condensed"] = uni57,
["Futura Light"] = path .. fontFaces.FTN47,
}
for k, v in pairs(fontFaces.fonts) do LWF4.data.Fonts[k] = f(v) end
end
function ZO_TooltipStyledObject:GetFontString(...)
local fontFace = self:GetProperty("fontFace", ...)
local fontSize = self:GetProperty("fontSize", ...)
if fontFace == "$(GAMEPAD_LIGHT_FONT)" then fontFace = f(fontFaces.FTN47) end
if fontFace == "$(GAMEPAD_MEDIUM_FONT)" then fontFace = f(fontFaces.FTN57) end
if fontFace == "$(GAMEPAD_BOLD_FONT)" then fontFace = f(fontFaces.FTN87) end
if (fontFace and fontSize) then
if type(fontSize) == "number" then
fontSize = tostring(fontSize)
end
local fontStyle = self:GetProperty("fontStyle", ...)
if (fontStyle) then
return string.format("%s|%s|%s", fontFace, fontSize, fontStyle)
else
return string.format("%s|%s", fontFace, fontSize)
end
else
return "ZoFontGame"
end
end
end
local function fontChangeWhenPlayerActivaited()
local path = TurkishScrollsOnline:getFontPath()
local function f(x) return path .. x end
local fontFaces = TurkishScrollsOnline.fontFaces
SetSCTKeyboardFont(f(fontFaces.UNI67) .. "|29|soft-shadow-thick")
SetSCTGamepadFont(f(fontFaces.UNI67) .. "|35|soft-shadow-thick")
SetNameplateKeyboardFont(f(fontFaces.UNI67), 4)
SetNameplateGamepadFont(f(fontFaces.UNI67), 4)
end
- I took fontFaces.lua and changed EsoKR.fontFaces to TurkishScrollsOnline.fontFaces
- I created fontFaces folder inside mod and AddOns folder.
- Fonts that EsoKR using are same with my fonts (uni57,uni67,etc..) BUT my fonts have the letters that i said before. (ş,ğ,ü,ç..)
I realy need help for .lua file. I don't want to bother you with this but please, can you just look it up and tell me what is wrong ?