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07/10/14, 04:14 PM   #16
farangkao
 
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Join Date: May 2014
Posts: 59
Okay, did some tests myself, you are right if you Debug (F5) it doesn't know ESOAddonDev.
only with Run (F6) it will work perfectly.

There is something wrong with the Plugin (it worked before, but i might have changed something that it won't work while in debug, i just remember it handles both situation differently)

I will investigate the problem

By the way the reason you got nil with wxstc is probably that that object will only be created when the plugin is loaded, so just adding the file to your project will yield a "nil" ,but it's actually working like intended.

The fact that it works with F6 is proof
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