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04/10/14, 10:53 AM   #8
Draycon
Join Date: Apr 2014
Posts: 7
I did try to change the folder using the options tab. But the result was a changed value for the game addon-path in minion.xml that was NOT base64 encoded thus crashing minion when starting.

Now I encoded the new addon path using base64 and changed it in the xml file - and minion starts. However, the detection of my already installed addons does not start again since it already ran when pointed to the initial (wrong) addons directory.

Regarding this buggy behavior I would suggest that you check the function where the changed addon path is added to the xml. I bet the base64 encoding is missing. Also I would suggest running an addon scan after changing the path (or add a button to manually scan - you never know if someone adds an addon manually).
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