Originally Posted by votan
What about scene fade durations greather or equal of those from build-in scenes. (0 for HUD and 200ms elsewhere)
Why could a scene fading last cause this? And is this something the system could know and warn ahead?
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That likely happens because the last fragment that finishes in a scene will trigger the scene state change. So if the scene is calling private functions on state change (hidden, showing, etc), then that could trigger it.