View Single Post
03/30/17, 09:34 AM   #15
ZOS_ChipHilseberg
ZOS Staff!
Premium Member
Yes this person is from ZeniMax!
Join Date: Oct 2014
Posts: 551
Originally Posted by votan View Post
What about scene fade durations greather or equal of those from build-in scenes. (0 for HUD and 200ms elsewhere)

Why could a scene fading last cause this? And is this something the system could know and warn ahead?
That likely happens because the last fragment that finishes in a scene will trigger the scene state change. So if the scene is calling private functions on state change (hidden, showing, etc), then that could trigger it.
  Reply With Quote