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03/30/17, 03:47 PM   #19
ZOS_ChipHilseberg
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Originally Posted by votan View Post
I would not worry about 30MB.

There must be a moment where a flag switches from true to false, right?
Could this be raised as an error (after setting a switch to do so)?
/edit: If it affects a scene or control?
The stack is tainted anytime that an untrusted piece of code is run so that would happen every time an addon runs a function. The closures themselves do not change their trusted state once they are created.
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