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03/09/15, 01:33 PM   #6
sirinsidiator
 
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Join Date: Apr 2014
Posts: 1,578
AGS itself does not do anything outside of guild stores.
The bulk of it's code is only initialized when you visit a guild store for the first time after a UI load.

The only thing that might have something to do with the crashes is libFilters, which gets initialized immediately:
Lua Code:
  1. local libFilters = LibStub("libFilters")
  2. libFilters:HookAdditionalFilter(LAF_GUILDSTORE, BACKPACK_TRADING_HOUSE_LAYOUT_FRAGMENT_BASIC)
  3. libFilters:HookAdditionalFilter(LAF_GUILDSTORE, BACKPACK_TRADING_HOUSE_LAYOUT_FRAGMENT_ADVANCED)
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