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06/13/19, 01:01 PM   #5
LordBob
Join Date: May 2019
Posts: 8
Thank you sirinsidiator

Your code worked well (except the tiles were not in order).
Changing the looks of all maps somehow has to work with some kind of mass production method.
Otherwise it would take years to put together.

I found a list of all ESO textures which could be useful.
Having a look at "OblivionStyleHUD" by Half-Dead, I saw that the RedirectTexture method might also work by writing down the name of textures.
So hopefully an Excel script could put all of the map-paths in order.

In short: do you guys have any idea if something like this could work?

Lua Code:
  1. ReshadeMap = {}
  2. ReshadeMap.appName = "ReshadeMap"
  3.  
  4. local function ReplaceMapTextures()
  5.     RedirectTexture("art/maps/vvardenfell/balmora_base_0.dds", "ReshadeMap/vvardenfell/balmora_base_0.dds")
  6.     end
  7. end
  8.  
  9. function ReshadeMap.OnAddOnLoaded(_, addOnName)
  10.     if addOnName ~= ReshadeMap.appName then return end
  11.     ReplaceMapTextures()
  12. end
  13.      
  14. EVENT_MANAGER:RegisterForEvent(ReshadeMap.appName, EVENT_ADD_ON_LOADED, ReshadeMap.OnAddOnLoaded)
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