Thanks for the help! I've been trying to add the ability to press a button while a redial menu is open to quickly set the selected entry. Adding some of the standard UI fragments got me the behavior I wanted
Lua Code:
-- Create scenes
local gamepadSceneName = "pw_radial_menu_keybind_strip_gamepad"
local gamepadScene = ZO_Scene:New(gamepadSceneName, SCENE_MANAGER)
local keyboardSceneName = "pw_radial_menu_keybind_strip_keyboard"
local keyboardScene = ZO_Scene:New(keyboardSceneName, SCENE_MANAGER)
-- Add fragments to scenes
gamepadScene:AddFragment(GAMEPAD_UI_MODE_FRAGMENT)
gamepadScene:AddFragment(UI_SHORTCUTS_ACTION_LAYER_FRAGMENT)
gamepadScene:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_KEYBIND_STRIP_GROUP)
keyboardScene:AddFragment(HIDE_MOUSE_FRAGMENT)
keyboardScene:AddFragment(UI_SHORTCUTS_ACTION_LAYER_FRAGMENT)
keyboardScene:AddFragmentGroup(FRAGMENT_GROUP.KEYBOARD_KEYBIND_STRIP_GROUP)