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08/04/23, 11:10 AM   #5
sinnereso
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Join Date: Oct 2022
Posts: 247
something like this might be useful to determine it wasn't you doing the repair once you get "triggeredByDisplayName" into a variable:

Code:
if "triggeredByDisplayName" ~= GetUnitDisplayName("player") then
     blah blah
end

Last edited by sinnereso : 08/04/23 at 11:16 AM.
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